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College of Computing and Informatics
Ajou University
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Her Self-identity in Woman-Demon-Human (1987)
Peng Qingyue;
장우진
2020-12
PREVIEW : 디지털영상학술지, Vol.17 No.1, pp.93-117
한국디지털영상학회
시네마틱 VR의 현존감과 상호작용성에 대한 고찰
장우진
2020-08
씨네포럼 No.36, pp.9-46
동국대학교 영상미디어센터
A visualization system for exploring logo trend and design shape patterns
oa mark
Ha, Hyoji;
Han, Hyunwoo;
Lee, Kyungwon
2020-07-01
Applied Sciences (Switzerland), Vol.10 No.13
MDPI AG
The Advantages of Virtual Reality in Skill Development Training Based on Project Comparison (2009-2018)
Sunny Thapa Magar;
석혜정
2020-06
International Journal of Contents, Vol.16 No.2, pp.19-29
한국콘텐츠학회
류승완 감독의 2000년대 영화에 재현된 울분과 폭력의 도시 공간
장우진
2020-05
현대영화연구, Vol.16 No.2, pp.105-128
한양대학교 현대영화연구소
Toward Specular Removal from Natural Images Based on Statistical Reflection Models
Son, Minjung;
Lee, Yunjin
;
Chang, Hyun Sung
2020-01-01
IEEE Transactions on Image Processing, Vol.29, pp.4204-4218
Institute of Electrical and Electronics Engineers Inc.
UHD TV휴먼다큐멘터리 서사전략: 을 중심으로
권상정;
장우진
2019-11
한국콘텐츠학회 논문지, Vol.19 No.11, pp.516-526
한국콘텐츠학회
An exploration of machine learning methods for robust boredom classification using EEG and GSR data
oa mark
Seo, Jungryul;
Laine, Teemu H.
;
Sohn, Kyung Ah
2019-10-02
Sensors (Switzerland), Vol.19 No.20
MDPI AG
A study of colormaps in network visualization
oa mark
Karim, Raja Mubashar;
Kwon, Oh Hyun;
Park, Chanhee;
Lee, Kyungwon
2019-10-01
Applied Sciences (Switzerland), Vol.9 No.20
MDPI AG
Succinct Palette and Color Model Generation and Manipulation Using Hierarchical Representation
Jeong, Taehong;
Yang, Myunghyun;
Shin, Hyun Joon
2019-10-01
Computer Graphics Forum, Vol.38 No.7, pp.1-10
Blackwell Publishing Ltd
Machine learning approaches for boredom classification using EEG
Seo, Jungryul;
Laine, Teemu H.
;
Sohn, Kyung Ah
2019-10-01
Journal of Ambient Intelligence and Humanized Computing, Vol.10 No.10, pp.3831-3846
Springer Verlag
사용자의 기부 의도 증진을 위한 비주얼 노벨 게임 개발 및 효과 검증
김민정;
이한가람;
오규환
2019-10
한국게임학회 논문지, Vol.19 No.5, pp.151-164
한국게임학회
플레이어 경험을 통한 게임의 예술성 의미 연구
김민서;
김미진;
오규환
;
도영임
2019-10
한국게임학회 논문지, Vol.19 No.5, pp.63-76
한국게임학회
Dementia patient segmentation using EMR data visualization: A design study
oa mark
Ha, Hyoji;
Lee, Jihye;
Han, Hyunwoo;
Bae, Sungyun;
Son, Sangjoon;
Hong, Changhyung;
Shin, Hyunjung
;
Lee, Kyungwon
2019-09-02
International Journal of Environmental Research and Public Health, Vol.16 No.18
MDPI AG
Fast and robust computation of the Hausdorff distance between triangle mesh and quad mesh for near-zero cases
Kang, Yunku;
Yoon, Seung Hyun;
Kyung, Min Ho
;
Kim, Myung Soo
2019-06-01
Computers and Graphics (Pergamon), Vol.81, pp.61-72
Elsevier Ltd
An improved study of multilevel semantic network visualization for analyzing sentiment word of movie review data
oa mark
Ha, Hyoji;
Han, Hyunwoo;
Mun, Seongmin;
Bae, Sungyun;
Lee, Jihye;
Lee, Kyungwon
2019-06-01
Applied Sciences (Switzerland), Vol.9 No.12
MDPI AG
A Study on Science Experimental Serious Game based on the Elementary and Middle School Curriculum : Focused on the Newton’s Laws of Motion
이우석;
오규환
2019-06
한국컴퓨터게임학회논문지, Vol.32 No.2, pp.25-36
(사)한국컴퓨터게임학회
The Effect of Game Making Activities using Game Engine on Youth's Software Education
백재순;
오규환
2019-06
한국컴퓨터게임학회논문지, Vol.32 No.2, pp.49-57
(사)한국컴퓨터게임학회
어깨손상 환자의 자가 재활을 위한 기능성 게임 연구
김기훈;
이우석;
오규환
2019-06
한국게임학회 논문지, Vol.19 No.3, pp.87-100
한국게임학회
Platformer Game Contents Creative System using Paper and Its Effects
백재순;
이진우;
오규환
2019-06
한국컴퓨터게임학회논문지, Vol.32 No.2, pp.59-71
(사)한국컴퓨터게임학회
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