Ajou University repository

1. Journal Papers66

or browse

Subscribe to this collection to receive daily e-mail notification of new additions

Her Self-identity in Woman-Demon-Human (1987)
  • 2020-12
  • PREVIEW : 디지털영상학술지, Vol.17 No.1, pp.93-117
  • 한국디지털영상학회
시네마틱 VR의 현존감과 상호작용성에 대한 고찰
  • 2020-08
  • 씨네포럼 No.36, pp.9-46
  • 동국대학교 영상미디어센터
A visualization system for exploring logo trend and design shape patternsoa mark
  • 2020-07-01
  • Applied Sciences (Switzerland), Vol.10 No.13
  • MDPI AG
The Advantages of Virtual Reality in Skill Development Training Based on Project Comparison (2009-2018)
  • 2020-06
  • International Journal of Contents, Vol.16 No.2, pp.19-29
  • 한국콘텐츠학회
류승완 감독의 2000년대 영화에 재현된 울분과 폭력의 도시 공간
  • 2020-05
  • 현대영화연구, Vol.16 No.2, pp.105-128
  • 한양대학교 현대영화연구소
Toward Specular Removal from Natural Images Based on Statistical Reflection Models
  • 2020-01-01
  • IEEE Transactions on Image Processing, Vol.29, pp.4204-4218
  • Institute of Electrical and Electronics Engineers Inc.
UHD TV휴먼다큐멘터리 서사전략: 을 중심으로
  • 2019-11
  • 한국콘텐츠학회 논문지, Vol.19 No.11, pp.516-526
  • 한국콘텐츠학회
A study of colormaps in network visualizationoa mark
  • 2019-10-01
  • Applied Sciences (Switzerland), Vol.9 No.20
  • MDPI AG
Succinct Palette and Color Model Generation and Manipulation Using Hierarchical Representation
  • 2019-10-01
  • Computer Graphics Forum, Vol.38 No.7, pp.1-10
  • Blackwell Publishing Ltd
Machine learning approaches for boredom classification using EEG
  • 2019-10-01
  • Journal of Ambient Intelligence and Humanized Computing, Vol.10 No.10, pp.3831-3846
  • Springer Verlag
사용자의 기부 의도 증진을 위한 비주얼 노벨 게임 개발 및 효과 검증
  • 2019-10
  • 한국게임학회 논문지, Vol.19 No.5, pp.151-164
  • 한국게임학회
플레이어 경험을 통한 게임의 예술성 의미 연구
  • 2019-10
  • 한국게임학회 논문지, Vol.19 No.5, pp.63-76
  • 한국게임학회
Dementia patient segmentation using EMR data visualization: A design studyoa mark
  • 2019-09-02
  • International Journal of Environmental Research and Public Health, Vol.16 No.18
  • MDPI AG
Fast and robust computation of the Hausdorff distance between triangle mesh and quad mesh for near-zero cases
  • 2019-06-01
  • Computers and Graphics (Pergamon), Vol.81, pp.61-72
  • Elsevier Ltd
An improved study of multilevel semantic network visualization for analyzing sentiment word of movie review dataoa mark
  • Ha, Hyoji;
  • Han, Hyunwoo;
  • Mun, Seongmin;
  • Bae, Sungyun;
  • Lee, Jihye;
  • Lee, Kyungwon
  • 2019-06-01
  • Applied Sciences (Switzerland), Vol.9 No.12
  • MDPI AG
A Study on Science Experimental Serious Game based on the Elementary and Middle School Curriculum : Focused on the Newton’s Laws of Motion
  • 2019-06
  • 한국컴퓨터게임학회논문지, Vol.32 No.2, pp.25-36
  • (사)한국컴퓨터게임학회
The Effect of Game Making Activities using Game Engine on Youth's Software Education
  • 2019-06
  • 한국컴퓨터게임학회논문지, Vol.32 No.2, pp.49-57
  • (사)한국컴퓨터게임학회
어깨손상 환자의 자가 재활을 위한 기능성 게임 연구
  • 2019-06
  • 한국게임학회 논문지, Vol.19 No.3, pp.87-100
  • 한국게임학회
Platformer Game Contents Creative System using Paper and Its Effects
  • 2019-06
  • 한국컴퓨터게임학회논문지, Vol.32 No.2, pp.59-71
  • (사)한국컴퓨터게임학회
1 2 3 4