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Department of Digital Media
College of Computing and Informatics
Ajou University
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User Experience of Virtual Human and Immersive Virtual Reality Role-Playing in Psychological Testing and Assessment: A Case Study of ‘EmpathyVR’
Magar, Sunny Thapa;
Suk, Haejung
;
Laine, Teemu H.
2025-05-01
Sensors, Vol.25 No.9
Multidisciplinary Digital Publishing Institute (MDPI)
Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking
Laine, Teemu H.
;
Lee, Woohyun;
Moon, Jiyoung;
Kim, Eunha
2025-05-01
International Journal of Human Computer Studies, Vol.199
Academic Press
A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden
oa mark
Jingili, Nuru;
Oyelere, Solomon Sunday;
Berghem, Simon Malmström;
Brännström, Robert;
Laine, Teemu H.
;
Lindqvist, Anna Karin;
Rutberg, Stina
2025-01-01
International Journal of Human-Computer Interaction, Vol.41 No.8, pp.4888-4909
Taylor and Francis Ltd.
Co-designing Digital Games Across the Boundary of Childhood and Youth
Havukainen, Martti;
Laine, Teemu H.
;
Kontkanen, Sini;
Järvikylä, Janne;
Sutinen, Erkki
2025-01-01
International Journal of Human-Computer Interaction, Vol.41 No.5, pp.3369-3387
Taylor and Francis Ltd.
Lightlore: An Adaptation Framework for Design and Development of xAPI-Based Adaptive Context-Aware Learning Environments
oa mark
Hasanov, Aziz;
Laine, Teemu H.
;
Kim, Jongik;
Chung, Tae Sun
2024-07-01
Electronics (Switzerland), Vol.13 No.13
Multidisciplinary Digital Publishing Institute (MDPI)
Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User Interface
oa mark
Laine, Teemu H.
;
Suk, Hae Jung
2024-06-01
Applied Sciences (Switzerland), Vol.14 No.11
Multidisciplinary Digital Publishing Institute (MDPI)
Using immersive virtual reality in testing empathy type for adolescents
Kim, Eunha
;
Laine, Teemu H.
;
Suk, Hae Jung
;
Jo, Young Won
2024-05-01
Current Psychology, Vol.43 No.18, pp.16183-16197
Springer
An exploration system to effectively analyze the visual metaphor used in sentiment visualization
Ha, Hyoji;
Moon, Kwanghyuk;
Joung, Hyerim;
Kim, Hyegyeong;
Lee, Kyungwon
2024-04-01
Information Visualization, Vol.23 No.2, pp.157-196
SAGE Publications Ltd
Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation
Jeon, Hayoung;
Jun, Yumi;
Laine, Teemu H.
;
Kim, Eunha
2024-02-01
Education and Information Technologies, Vol.29 No.2, pp.1559-1590
Springer
Co-designing Digital Games Across the Boundary of Childhood and Youth
Havukainen, Martti;
Laine, Teemu H.
;
Kontkanen, Sini;
Järvikylä, Janne;
Sutinen, Erkki
2024-01-01
International Journal of Human-Computer Interaction
Taylor and Francis Ltd.
A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden
oa mark
Jingili, Nuru;
Oyelere, Solomon Sunday;
Berghem, Simon Malmström;
Brännström, Robert;
Laine, Teemu H.
;
Lindqvist, Anna Karin;
Rutberg, Stina
2024-01-01
International Journal of Human-Computer Interaction
Taylor and Francis Ltd.
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential
Laine, Teemu H.
;
Lee, Woohyun
2024-01-01
IEEE Transactions on Learning Technologies, Vol.17, pp.280-293
Institute of Electrical and Electronics Engineers Inc.
게임용 유아 음악교육 콘텐츠 활용 사례 연구
김지은
2024-01
한국콘텐츠학회 논문지, Vol.24 No.1, pp.58-68
한국콘텐츠학회
Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach
oa mark
Dirin, Amir;
Nieminen, Marko;
Laine, Teemu H.
;
Nieminen, Lassi;
Ghalebani, Leila
2023-11-01
Education and Information Technologies, Vol.28 No.11, pp.15317-15363
Springer
Adolescents’ perceptions of active school transport in northern Sweden
oa mark
Jingili, Nuru;
Oyelere, Solomon Sunday;
Berghem, Simon Malmström;
Brännström, Robert;
Laine, Teemu H.
;
Balogun, Oluwafemi Samson
2023-10-01
Heliyon, Vol.9 No.10
Elsevier Ltd
A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems
oa mark
Dirin, Amir;
Oliver, Ian;
Laine, Teemu H.
2023-09-01
Sensors, Vol.23 No.17
Multidisciplinary Digital Publishing Institute (MDPI)
The Influence of Virtual Character Design on Emotional Engagement in Immersive Virtual Reality: The Case of Feelings of Being
oa mark
Dirin, Amir;
Laine, Teemu H.
2023-05-01
Electronics (Switzerland), Vol.12 No.10
MDPI
메타버스 플랫폼에서의 게임 창작 활동 교육 프로그램 개발 – 초등 영재 학생을 대상으로
백재순;
오규환
;
이은진;
장윤재;
유수진
2023-03
컴퓨터교육학회 논문지, Vol.26 No.2, pp.41-57
한국컴퓨터교육학회
Influence of Avatar Facial Appearance on Users’ Perceived Embodiment and Presence in Immersive Virtual Reality
oa mark
Suk, Haejung
;
Laine, Teemu H.
2023-02-01
Electronics (Switzerland), Vol.12 No.3
MDPI
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model
Karim, Raja Mubashar;
Jeong, Taehong;
Ha, Hyoji;
Ho, Jaejong;
Lee, Kyungwon
;
Shin, Hyun Joon
2023-01-01
International Journal of Human Computer Studies, Vol.169
Academic Press
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