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1930∼71년 일간지 기사와 포스터를 통해 본 한국의 입체영화 수용과 제작의 특성
  • 2022-06
  • 현대영화연구, Vol.18 No.2, pp.235-262
  • 한양대학교 현대영화연구소
시각적 은유를 이용하는 감성 시각화 분석을 위한 분류 체계 구축
  • 2022-05
  • 디자인학연구, Vol.35 No.2, pp.181-207
  • 한국디자인학회
Using Conceptual Recurrence and Consistency Metrics for Topic Segmentation in Debateoa mark
  • 2022-03-01
  • Applied Sciences (Switzerland), Vol.12 No.6
  • MDPI
Initial Design and Testing of Multiplayer Cooperative Game to Support Physical Activity in Schoolsoa mark
  • Oyelere, Solomon Sunday;
  • Berghem, Simon Malmström;
  • Brännström, Robert;
  • Rutberg, Stina;
  • Laine, Teemu;
  • Lindqvist, Anna Karin
  • 2022-02-01
  • Education Sciences, Vol.12 No.2
  • MDPI
Constructing a Taxonomy for Sentiment Visualization Analysis Using Visual Metaphors 시각적 은유를 이용하는 감성 시각화 분석을 위한 분류 체계 구축oa mark
  • 2022-01-01
  • Archives of Design Research, Vol.35 No.2, pp.181-207
  • Korean Society of Design Science
A Reusable Multiplayer Game for Promoting Active School Transport: Development Studyoa mark
  • Laine, Teemu H.;
  • Duong, Nhi;
  • Lindvall, Helena;
  • Oyelere, Solomon Sunday;
  • Rutberg, Stina;
  • Lindqvist, Anna Karin
  • 2022-01-01
  • JMIR Serious Games, Vol.10 No.1
  • JMIR Publications Inc.
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO playersoa mark
  • 2022-01-01
  • Behaviour and Information Technology, Vol.41 No.9, pp.1888-1904
  • Taylor and Francis Ltd.
Co-design of mini games for learning computational thinking in an online environmentoa mark
  • Agbo, Friday Joseph;
  • Oyelere, Solomon Sunday;
  • Suhonen, Jarkko;
  • Laine, Teemu H.
  • 2021-09-01
  • Education and Information Technologies, Vol.26 No.5, pp.5815-5849
  • Springer
The Gaze of Five Chinese Women in the 1980s : Golden Fingernails (金色的指甲, 1989)
  • 2021-07
  • 아시아영화연구, Vol.14 No.2, pp.101-132
  • 부산대학교 영화연구소
Presence effects in virtual reality based on user characteristics: Attention, enjoyment, and memoryoa mark
  • 2021-05-01
  • Electronics (Switzerland), Vol.10 No.9
  • Multidisciplinary Digital Publishing Institute (MDPI)
플랫폼에 따른 다큐멘터리 서사전략 연구: 를 중심으로
  • 2021-05
  • 한국콘텐츠학회 논문지, Vol.21 No.5, pp.949-960
  • 한국콘텐츠학회
심리유형 진단을 위한 시나리오 기반 가상현실 콘텐츠 디자인 가이드라인 연구 -공감유형을 중심으로-
  • 2021-03
  • 디지털예술공학멀티미디어논문지, Vol.8 No.1, pp.73-86
  • 차세대컨버전스정보서비스학회
Multimodal interaction systems based on internet of things and augmented reality: A systematic literature reviewoa mark
  • 2021-02-02
  • Applied Sciences (Switzerland), Vol.11 No.4, pp.1-33
  • MDPI AG
효과적인 회의 요약정보 제공을 위한 인터페이스 디자인 연구: 내러티브 차트와 토픽맵 시각화를 중심으로
  • 임수현;
  • 박찬희;
  • 한현우;
  • 허재종;
  • 홍준엽;
  • 이수정;
  • 이경원
  • 2021-02
  • 디자인학연구, Vol.34 No.1, pp.115-131
  • 한국디자인학회
A Study on Interface Design to Provide Effective Meeting Summary Information: Focused on Narrative Chart and Topic Map Visualizationoa mark
  • Lim, Soohyun;
  • Park, Chanhee;
  • Han, Hyunwoo;
  • Ho, Jaejong;
  • Hong, Junyup;
  • Lee, Soojung;
  • Lee, Kyungwon
  • 2021-01-01
  • Archives of Design Research, Vol.34 No.1, pp.115-131
  • Korean Society of Design Science
Learning history with location-based applications: An architecture for points of interest in multiple layersoa mark
  • Laato, Samuli;
  • Rauti, Sampsa;
  • Laato, Antti;
  • Laine, Teemu H.;
  • Sutinen, Erkki;
  • Lehtinen, Erno
  • 2021-01-01
  • Sensors (Switzerland), Vol.21 No.1, pp.1-15
  • MDPI AG
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned
  • Laine, Teemu H.;
  • Normark, Jorgen;
  • Lindvall, Helena;
  • Lindqvist, Anna Karin;
  • Rutberg, Stina
  • 2020-12-01
  • IEEE Transactions on Games, Vol.12 No.4, pp.386-397
  • Institute of Electrical and Electronics Engineers Inc.
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