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College of Computing and Informatics
Ajou University
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Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment
oa mark
Moon, Jiyoung;
Jeong, Minho;
Oh, Sangmin;
Laine, Teemu H.
;
Seo, Jungryul
2022-06-01
Sensors, Vol.22 No.12
MDPI
1930∼71년 일간지 기사와 포스터를 통해 본 한국의 입체영화 수용과 제작의 특성
장우진
2022-06
현대영화연구, Vol.18 No.2, pp.235-262
한양대학교 현대영화연구소
시각적 은유를 이용하는 감성 시각화 분석을 위한 분류 체계 구축
하효지;
정혜림;
문광혁;
이경원
2022-05
디자인학연구, Vol.35 No.2, pp.181-207
한국디자인학회
Using Conceptual Recurrence and Consistency Metrics for Topic Segmentation in Debate
oa mark
Ho, Jaejong;
Ha, Hyoji;
Lee, Seok Won
;
Lee, Kyungwon
2022-03-01
Applied Sciences (Switzerland), Vol.12 No.6
MDPI
Initial Design and Testing of Multiplayer Cooperative Game to Support Physical Activity in Schools
oa mark
Oyelere, Solomon Sunday;
Berghem, Simon Malmström;
Brännström, Robert;
Rutberg, Stina;
Laine, Teemu
;
Lindqvist, Anna Karin
2022-02-01
Education Sciences, Vol.12 No.2
MDPI
Constructing a Taxonomy for Sentiment Visualization Analysis Using Visual Metaphors 시각적 은유를 이용하는 감성 시각화 분석을 위한 분류 체계 구축
oa mark
Ha, Hyoji;
Joung, Hyerim;
Moon, Kwanghyuk;
Lee, Kyungwon
2022-01-01
Archives of Design Research, Vol.35 No.2, pp.181-207
Korean Society of Design Science
A Reusable Multiplayer Game for Promoting Active School Transport: Development Study
oa mark
Laine, Teemu H.
;
Duong, Nhi;
Lindvall, Helena;
Oyelere, Solomon Sunday;
Rutberg, Stina;
Lindqvist, Anna Karin
2022-01-01
JMIR Serious Games, Vol.10 No.1
JMIR Publications Inc.
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players
oa mark
Laato, Samuli;
Islam, A. K.M.Najmul;
Laine, Teemu H.
2022-01-01
Behaviour and Information Technology, Vol.41 No.9, pp.1888-1904
Taylor and Francis Ltd.
Co-design of mini games for learning computational thinking in an online environment
oa mark
Agbo, Friday Joseph;
Oyelere, Solomon Sunday;
Suhonen, Jarkko;
Laine, Teemu H.
2021-09-01
Education and Information Technologies, Vol.26 No.5, pp.5815-5849
Springer
The Gaze of Five Chinese Women in the 1980s : Golden Fingernails (金色的指甲, 1989)
Peng Qingyue;
장우진
2021-07
아시아영화연구, Vol.14 No.2, pp.101-132
부산대학교 영화연구소
디즈니는 어떻게 테크노 애니메이션 왕국의 기틀을 다져 갔는가?: 1928∼1937년 사운드, 컬러, 입체적 공간감 기술을 중심으로
장우진
2021-06
현대영화연구, Vol.17 No.2, pp.149-174
한양대학교 현대영화연구소
Presence effects in virtual reality based on user characteristics: Attention, enjoyment, and memory
oa mark
Kim, Si Jung;
Laine, Teemu H.
;
Suk, Hae Jung
2021-05-01
Electronics (Switzerland), Vol.10 No.9
Multidisciplinary Digital Publishing Institute (MDPI)
플랫폼에 따른 다큐멘터리 서사전략 연구: 를 중심으로
권상정;
장우진
2021-05
한국콘텐츠학회 논문지, Vol.21 No.5, pp.949-960
한국콘텐츠학회
심리유형 진단을 위한 시나리오 기반 가상현실 콘텐츠 디자인 가이드라인 연구 -공감유형을 중심으로-
박민혜;
김현지;
김은하
;
석혜정
2021-03
디지털예술공학멀티미디어논문지, Vol.8 No.1, pp.73-86
차세대컨버전스정보서비스학회
Multimodal interaction systems based on internet of things and augmented reality: A systematic literature review
oa mark
Kim, Joo Chan;
Laine, Teemu H.
;
Åhlund, Christer
2021-02-02
Applied Sciences (Switzerland), Vol.11 No.4, pp.1-33
MDPI AG
효과적인 회의 요약정보 제공을 위한 인터페이스 디자인 연구: 내러티브 차트와 토픽맵 시각화를 중심으로
임수현;
박찬희;
한현우;
허재종;
홍준엽;
이수정;
이경원
2021-02
디자인학연구, Vol.34 No.1, pp.115-131
한국디자인학회
A Study on Interface Design to Provide Effective Meeting Summary Information: Focused on Narrative Chart and Topic Map Visualization
oa mark
Lim, Soohyun;
Park, Chanhee;
Han, Hyunwoo;
Ho, Jaejong;
Hong, Junyup;
Lee, Soojung;
Lee, Kyungwon
2021-01-01
Archives of Design Research, Vol.34 No.1, pp.115-131
Korean Society of Design Science
Learning history with location-based applications: An architecture for points of interest in multiple layers
oa mark
Laato, Samuli;
Rauti, Sampsa;
Laato, Antti;
Laine, Teemu H.
;
Sutinen, Erkki;
Lehtinen, Erno
2021-01-01
Sensors (Switzerland), Vol.21 No.1, pp.1-15
MDPI AG
EEG-based emotion classification for Alzheimer’s disease patients using conventional machine learning and recurrent neural network models
oa mark
Seo, Jungryul;
Laine, Teemu H.
;
Oh, Gyuhwan
;
Sohn, Kyung Ah
2020-12-02
Sensors (Switzerland), Vol.20 No.24, pp.1-27
MDPI AG
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned
Laine, Teemu H.
;
Normark, Jorgen;
Lindvall, Helena;
Lindqvist, Anna Karin;
Rutberg, Stina
2020-12-01
IEEE Transactions on Games, Vol.12 No.4, pp.386-397
Institute of Electrical and Electronics Engineers Inc.
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