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to 10 of 11 (Search time: 0.0 seconds).
Gamification effects on users' motivation to contribute knowledge in a Portuguese Q&A community
Oliveira Jordao do Amaral, Isabel;
Kang, Minhyung
2021-01-01
Aslib Journal of Information Management, Vol.73, pp.578-599
Emerald Group Holdings Ltd.
Gamification effects on users' motivation to participate: A case of a Portuguese Q&A community.
OLIVEIRA JORDAO DO AMARAL ISABEL
2020-02
The Graduate School, Ajou University
A Reusable Multiplayer Game for Promoting Active School Transport: Development Study
oa mark
Laine, Teemu H.
;
Duong, Nhi;
Lindvall, Helena;
Oyelere, Solomon Sunday;
Rutberg, Stina;
Lindqvist, Anna Karin
2022-01-01
JMIR Serious Games, Vol.10
JMIR Publications Inc.
Initial Design and Testing of Multiplayer Cooperative Game to Support Physical Activity in Schools
oa mark
Oyelere, Solomon Sunday;
Berghem, Simon Malmström;
Brännström, Robert;
Rutberg, Stina;
Laine, Teemu
;
Lindqvist, Anna Karin
2022-02-01
Education Sciences, Vol.12
MDPI
A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden
oa mark
Jingili, Nuru;
Oyelere, Solomon Sunday;
Berghem, Simon Malmström;
Brännström, Robert;
Laine, Teemu H.
;
Lindqvist, Anna Karin;
Rutberg, Stina
2024-01-01
International Journal of Human-Computer Interaction
Taylor and Francis Ltd.
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned
Laine, Teemu H.
;
Normark, Jorgen;
Lindvall, Helena;
Lindqvist, Anna Karin;
Rutberg, Stina
2020-12-01
IEEE Transactions on Games, Vol.12, pp.386-397
Institute of Electrical and Electronics Engineers Inc.
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential
Laine, Teemu H.
;
Lee, Woohyun
2024-01-01
IEEE Transactions on Learning Technologies, Vol.17, pp.280-293
Institute of Electrical and Electronics Engineers Inc.
Minerva: an Adaptive Game for Programming Education
LINDBERG, RENNY SHAUL NIMROD
2017-02
The Graduate School, Ajou University
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Teemu H. Laine
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Berghem, Simon Malmström
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Brännström, Robert
2
Lindvall, Helena
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Duong, Nhi
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gamification
3
physical activity
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active school transport
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2020 - 2025
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Aslib Journal of Information Mana...
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JMIR Serious Games
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