Ajou University repository

  • Results/Page
  • Sort by
  • In order
  • Authors/record

Showing results 1 to 10 of 11 (Search time: 0.0 seconds).

Gamification effects on users' motivation to contribute knowledge in a Portuguese Q&A community
  • 2021-01-01
  • Aslib Journal of Information Management, Vol.73, pp.578-599
  • Emerald Group Holdings Ltd.
Gamification effects on users' motivation to participate: A case of a Portuguese Q&A community.
  • OLIVEIRA JORDAO DO AMARAL ISABEL
  • 2020-02
  • The Graduate School, Ajou University
A Reusable Multiplayer Game for Promoting Active School Transport: Development Studyoa mark
  • Laine, Teemu H.;
  • Duong, Nhi;
  • Lindvall, Helena;
  • Oyelere, Solomon Sunday;
  • Rutberg, Stina;
  • Lindqvist, Anna Karin
  • 2022-01-01
  • JMIR Serious Games, Vol.10
  • JMIR Publications Inc.
Initial Design and Testing of Multiplayer Cooperative Game to Support Physical Activity in Schoolsoa mark
  • Oyelere, Solomon Sunday;
  • Berghem, Simon Malmström;
  • Brännström, Robert;
  • Rutberg, Stina;
  • Laine, Teemu;
  • Lindqvist, Anna Karin
  • 2022-02-01
  • Education Sciences, Vol.12
  • MDPI
A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Swedenoa mark
  • Jingili, Nuru;
  • Oyelere, Solomon Sunday;
  • Berghem, Simon Malmström;
  • Brännström, Robert;
  • Laine, Teemu H.;
  • Lindqvist, Anna Karin;
  • Rutberg, Stina
  • 2024-01-01
  • International Journal of Human-Computer Interaction
  • Taylor and Francis Ltd.
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned
  • Laine, Teemu H.;
  • Normark, Jorgen;
  • Lindvall, Helena;
  • Lindqvist, Anna Karin;
  • Rutberg, Stina
  • 2020-12-01
  • IEEE Transactions on Games, Vol.12, pp.386-397
  • Institute of Electrical and Electronics Engineers Inc.
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential
  • 2024-01-01
  • IEEE Transactions on Learning Technologies, Vol.17, pp.280-293
  • Institute of Electrical and Electronics Engineers Inc.
Minerva: an Adaptive Game for Programming Education
  • LINDBERG, RENNY SHAUL NIMROD
  • 2017-02
  • The Graduate School, Ajou University
1 2