Ajou University repository

Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential
Citations

SCOPUS

14

Citation Export

Publication Year
2024-01-01
Publisher
Institute of Electrical and Electronics Engineers Inc.
Citation
IEEE Transactions on Learning Technologies, Vol.17, pp.280-293
Keyword
Affordanceschallengescollaborative learningmetaversepresenceuser studyvirtual reality (VR)
Mesh Keyword
AffordancesChallengeCollaborationCollaborative learningMetaversesPresenceThree-dimensional displayUsabilityUser study
All Science Classification Codes (ASJC)
EducationEngineering (all)Computer Science Applications
Abstract
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and cryptocurrencies. Although the metaverse is a theoretical construct today, many collaborative virtual reality (CVR) applications have emerged as potential components of the metaverse. The demand for distance learning in higher education grew rapidly with COVID-19, but it has many challenges such as low motivation, low interest, and lack of suitable environment. We investigated the suitability of CVR applications for higher education by analyzing 9 existing CVR applications and then conducting a mixed-method user study on the Spatial CVR application with 41 university students (24 females, 17 males, mean age: 23.5). The results revealed 14 challenges, 13 affordances, and 20 ideas for using CVR in higher education. Moreover, lack of instructions, cybersickness, discomfort, limited embodiment, and limited sensory stimulation were among the identified issues that may inhibit the sense of presence in Spatial. Based on the findings, we proposed 13 guidelines to facilitate providing CVR learning in higher education and concluded that CVR has some use cases in higher education to complement conventional methods. These results can be useful for researchers, developers, and educators who seek to be at the forefront of adopting CVR as a part of the metaverse to come.
ISSN
1939-1382
Language
eng
URI
https://dspace.ajou.ac.kr/dev/handle/2018.oak/33704
DOI
https://doi.org/10.1109/tlt.2023.3319628
Fulltext

Type
Article
Show full item record

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Teemu H. Laine Image
Teemu H. LaineLaine, Teemu H.
Department of Digital Media
Read More

Total Views & Downloads

File Download

  • There are no files associated with this item.