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Lightlore: An Adaptation Framework for Design and Development of xAPI-Based Adaptive Context-Aware Learning Environmentsoa mark
  • 2024-07-01
  • Electronics (Switzerland), Vol.13
  • Multidisciplinary Digital Publishing Institute (MDPI)
Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User Interfaceoa mark
  • 2024-06-01
  • Applied Sciences (Switzerland), Vol.14
  • Multidisciplinary Digital Publishing Institute (MDPI)
Using immersive virtual reality in testing empathy type for adolescents
  • 2024-05-01
  • Current Psychology, Vol.43, pp.16183-16197
  • Springer
An exploration system to effectively analyze the visual metaphor used in sentiment visualization
  • Ha, Hyoji;
  • Moon, Kwanghyuk;
  • Joung, Hyerim;
  • Kim, Hyegyeong;
  • Lee, Kyungwon
  • 2024-04-01
  • Information Visualization, Vol.23, pp.157-196
  • SAGE Publications Ltd
Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation
  • 2024-02-01
  • Education and Information Technologies, Vol.29, pp.1559-1590
  • Springer
Co-designing Digital Games Across the Boundary of Childhood and Youth
  • Havukainen, Martti;
  • Laine, Teemu H.;
  • Kontkanen, Sini;
  • Järvikylä, Janne;
  • Sutinen, Erkki
  • 2024-01-01
  • International Journal of Human-Computer Interaction
  • Taylor and Francis Ltd.
A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Swedenoa mark
  • Jingili, Nuru;
  • Oyelere, Solomon Sunday;
  • Berghem, Simon Malmström;
  • Brännström, Robert;
  • Laine, Teemu H.;
  • Lindqvist, Anna Karin;
  • Rutberg, Stina
  • 2024-01-01
  • International Journal of Human-Computer Interaction
  • Taylor and Francis Ltd.
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential
  • 2024-01-01
  • IEEE Transactions on Learning Technologies, Vol.17, pp.280-293
  • Institute of Electrical and Electronics Engineers Inc.
Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approachoa mark
  • Dirin, Amir;
  • Nieminen, Marko;
  • Laine, Teemu H.;
  • Nieminen, Lassi;
  • Ghalebani, Leila
  • 2023-11-01
  • Education and Information Technologies, Vol.28, pp.15317-15363
  • Springer
Adolescents’ perceptions of active school transport in northern Swedenoa mark
  • Jingili, Nuru;
  • Oyelere, Solomon Sunday;
  • Berghem, Simon Malmström;
  • Brännström, Robert;
  • Laine, Teemu H.;
  • Balogun, Oluwafemi Samson
  • 2023-10-01
  • Heliyon, Vol.9
  • Elsevier Ltd
A Security Framework for Increasing Data and Device Integrity in Internet of Things Systemsoa mark
  • 2023-09-01
  • Sensors, Vol.23
  • Multidisciplinary Digital Publishing Institute (MDPI)
Feelings of Being for Mobile User Experience Designoa mark
  • 2023-01-01
  • International Journal of Human-Computer Interaction, Vol.39, pp.4059-4079
  • Taylor and Francis Ltd.
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model
  • 2023-01-01
  • International Journal of Human Computer Studies, Vol.169
  • Academic Press
A digital workflow for pair matching of maxillary anterior teeth using a 3D segmentation technique for esthetic implant restorationsoa mark
  • Choi, Jin Woo;
  • Choi, Gyu Jin;
  • Kim, Yu Seong;
  • Kyung, Min Ho;
  • Kim, Hee Kyung
  • 2022-12-01
  • Scientific Reports, Vol.12
  • Nature Research
Non-contact diagnosis of sleep breathing disorders using infrared optical gas imaging: a prospective observational studyoa mark
  • An, Jun Young;
  • Shin, Hyun Joon;
  • Yang, Myunghyun;
  • Park, Do Yang;
  • Yang, Jisun;
  • Kim, Hyun Jun
  • 2022-12-01
  • Scientific Reports, Vol.12
  • Nature Research
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