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Feelings of Being for Mobile User Experience Designoa mark
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Publication Year
2023-01-01
Publisher
Taylor and Francis Ltd.
Citation
International Journal of Human-Computer Interaction, Vol.39, pp.4059-4079
Mesh Keyword
Emotional aspectEmotional engagementsLiterature reviewsMobile application developmentMobile applicationsMobile LearningMobile user experiencesTechnology contentsUser experience designUsers' experiences
All Science Classification Codes (ASJC)
Human Factors and ErgonomicsHuman-Computer InteractionComputer Science Applications
Abstract
Creating emotionally engaging mobile applications requires consideration of constantly evolving technology, content richness, usability, and user experience (UX). UX plays an important role in promoting long-term usage. We focused on the emotional aspects of UX design of mobile applications. In particular, we adopted the concept of feelings of being (FoB)–also known as existential feelings–in the context of mobile UX design. We presented an in-depth literature review covering 112 articles (2005–2021) on human-computer interaction, UX, mobile application development, mobile learning, and emotional engagement. Of these articles, 16 discussed FoB in the context of mobile applications. Building on the results of literature analysis and other previous research, we presented a FoB model for mobile application design comprising 13 FoB (ownership, engagement, contribution, security, trust, adjustability, enjoyment, empowerment, effectiveness, frustration, excitement, gratification, and needs fulfilment) and the hedonic and eudaimonic aspects of UX. Finally, we validated the FoB model through nine design projects, proposed design recommendations based on the model, and presented considerations on extending the model with additional elements.
Language
eng
URI
https://dspace.ajou.ac.kr/dev/handle/2018.oak/32877
DOI
https://doi.org/10.1080/10447318.2022.2108964
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Type
Article
Funding
This work was supported by the MSIT (Ministry of Science and ICT), Korea, under the ITRC (Information Technology Research Center) support program [IITP-2021-0-02051] supervised by the IITP (Institute for Information and Communications Technology Planning and Evaluation); TEKES/DIMECC project \u201cUser Experience and Usability in Complex Systems (UXUS)\u201d [2526/31/2010]; and European Commission funded project FINEST TWINS [H2020-EU.4.a./856602]. The study was funded by three different grants, which is why the funding text is a bit long. These funders can be found in the Open Funder Registry by the following keywords: MSIT, Tekes, European Commission.
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