Ajou University repository

A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned
  • Laine, Teemu H. ;
  • Normark, Jorgen ;
  • Lindvall, Helena ;
  • Lindqvist, Anna Karin ;
  • Rutberg, Stina
Citations

SCOPUS

10

Citation Export

Publication Year
2020-12-01
Publisher
Institute of Electrical and Electronics Engineers Inc.
Citation
IEEE Transactions on Games, Vol.12, pp.386-397
Keyword
Active transportexergamegamificationphysical activityuser-centered design (UCD)
Mesh Keyword
Active transportBehaviour changesCompetitive gamesDigital prototypeDistributed multi-player gamesLow fidelitiesPaper prototypesPhysical activity
All Science Classification Codes (ASJC)
SoftwareControl and Systems EngineeringArtificial IntelligenceElectrical and Electronic Engineering
Abstract
Recent decline in active transport and increase in motorized transport decreases physical activity and increases air pollution. Using games to motivate people to change their behavior toward active transport can mitigate this. We proposed Tic-Tac-Training, a distributed, collaborative, and competitive game for promoting active transport at workplaces. Tic-Tac-Training was developed through a multidisciplinary and iterative user-centered design (UCD) process in four stages: 1) paper prototype, 2) low-fidelity prototypes, 3) high-fidelity prototypes, and 4) digital prototype. User testing and playtesting (N = 12) yielded a number of improvement suggestions. We also analyzed how Tic-Tac-Training supports the eight core drives of gamification (Octalysis), and presented 17 lessons learned in four categories. Findings suggest that UCD can be useful for developing exergame interventions for workplaces. Moreover, the lessons learned can benefit exergame designers. More research is needed to measure the behavior change effect of Tic-Tac-Training and its applicability to other use cases.
Language
eng
URI
https://dspace.ajou.ac.kr/dev/handle/2018.oak/31548
DOI
https://doi.org/10.1109/tg.2020.3021728
Fulltext

Type
Article
Funding
This work was supported in part by the Lulea University of Technology under Grant 3821576 and in part by VINNOVA under Grant 2018-04174.Manuscript received December 18, 2019; accepted July 24, 2020. Date of publication September 4, 2020; date of current version December 17, 2020. This work was supported in part by the Luleå University of Technology under Grant 3821576 and in part by VINNOVA under Grant 2018-04174. (Corresponding author: Teemu H. Laine.) Teemu H. Laine is with the Department of Digital Media, Ajou University, Suwon 16499, South Korea (e-mail: teemu@ubilife.net).
Show full item record

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Teemu H. Laine Image
Teemu H. LaineLaine, Teemu H.
Department of Digital Media
Read More

Total Views & Downloads

File Download

  • There are no files associated with this item.