Ajou University repository

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Showing results 1 to 10 of 1993 (Search time: 0.0 seconds).

A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned
  • Laine, Teemu H.;
  • Normark, Jorgen;
  • Lindvall, Helena;
  • Lindqvist, Anna Karin;
  • Rutberg, Stina
  • 2020-12-01
  • IEEE Transactions on Games, Vol.12, pp.386-397
  • Institute of Electrical and Electronics Engineers Inc.
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO playersoa mark
  • 2022-01-01
  • Behaviour and Information Technology, Vol.41, pp.1888-1904
  • Taylor and Francis Ltd.
Minerva: an Adaptive Game for Programming Education
  • LINDBERG, RENNY SHAUL NIMROD
  • 2017-02
  • The Graduate School, Ajou University
MMORPG의 서사성을 갖는 퀘스트 구성 방법에 대한 연구
  • 정재민
  • 2007-02
  • The Graduate School, Ajou University
Learning history with location-based applications: An architecture for points of interest in multiple layersoa mark
  • Laato, Samuli;
  • Rauti, Sampsa;
  • Laato, Antti;
  • Laine, Teemu H.;
  • Sutinen, Erkki;
  • Lehtinen, Erno
  • 2021-01-01
  • Sensors (Switzerland), Vol.21, pp.1-15
  • MDPI AG
Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation
  • 2024-02-01
  • Education and Information Technologies, Vol.29, pp.1559-1590
  • Springer
A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Swedenoa mark
  • Jingili, Nuru;
  • Oyelere, Solomon Sunday;
  • Berghem, Simon Malmström;
  • Brännström, Robert;
  • Laine, Teemu H.;
  • Lindqvist, Anna Karin;
  • Rutberg, Stina
  • 2024-01-01
  • International Journal of Human-Computer Interaction
  • Taylor and Francis Ltd.
Bilevel Peer-to-Peer Energy Trading to Maintain Network Quality and Benefit Distribution
  • 2024-01-01
  • IEEE Transactions on Applied Superconductivity, Vol.34
  • Institute of Electrical and Electronics Engineers Inc.
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