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Correction to: Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach (Education and Information Technologies, (2023), 28, 11, (15317-15363), 10.1007/s10639-023-11769-7)oa mark
  • Dirin, Amir ;
  • Nieminen, Marko ;
  • Laine, Teemu H. ;
  • Nieminen, Lassi ;
  • Ghalebani, Leila
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Publication Year
2024-02-01
Journal
Education and Information Technologies
Publisher
Springer
Citation
Education and Information Technologies, Vol.29 No.3, pp.3753-3754
All Science Classification Codes (ASJC)
EducationLibrary and Information Sciences
Abstract
The author name “Ghalebani” was misspelled as “Ghalabani” in the original publication of this article. The original article has been corrected.
ISSN
1573-7608
URI
https://aurora.ajou.ac.kr/handle/2018.oak/33467
https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85161700748&origin=inward
DOI
https://doi.org/10.1007/s10639-023-11945-9
Journal URL
https://www.springer.com/journal/10639
Type
Article
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