Ajou University repository

Education and Information Technologies
ISSN
  • P1360-2357
Publisher

Chapman & Hall

Listed on
(Coverage)

JCR2020-2023

SJR1999-2020;2022-2023

CiteScore2011-2023

CC2020-2024

SSCI2020-2024

SCOPUS2017-2024

Active
Active

based on the information

  • SCOPUS:2024-10
Country
USA
Aime & Scopes
The Journal of Education and Information Technologies (EAIT) is a platform for the range of debates and issues in the field of Computing Education as well as the many uses of information and communication technology (ICT) across many educational subjects and sectors. It probes the use of computing to improve education and learning in a variety of settings, platforms and environments. The journal aims to provide perspectives at all levels, from the micro level of specific pedagogical approaches in Computing Education and applications or instances of use in classrooms, to macro concerns of national policies and major projects; from pre-school classes to adults in tertiary institutions; from teachers and administrators to researchers and designers; from institutions to online and lifelong learning. The journal is embedded in the research and practice of professionals within the contemporary global context and its breadth and scope encourage debate on fundamental issues at all levels and from different research paradigms and learning theories. The journal does not proselytize on behalf of the technologies (whether they be mobile, desktop, interactive, virtual, games-based or learning management systems) but rather provokes debate on all the complex relationships within and between computing and education, whether they are in informal or formal settings. It probes state of the art technologies in Computing Education and it also considers the design and evaluation of digital educational artefacts.
Article List

Showing results 1 to 4 of 4

Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation
  • 2024-02-01
  • Education and Information Technologies, Vol.29 No.2, pp.1559-1590
  • Springer
Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approachoa mark
  • Dirin, Amir;
  • Nieminen, Marko;
  • Laine, Teemu H.;
  • Nieminen, Lassi;
  • Ghalebani, Leila
  • 2023-11-01
  • Education and Information Technologies, Vol.28 No.11, pp.15317-15363
  • Springer
Co-design of mini games for learning computational thinking in an online environmentoa mark
  • Agbo, Friday Joseph;
  • Oyelere, Solomon Sunday;
  • Suhonen, Jarkko;
  • Laine, Teemu H.
  • 2021-09-01
  • Education and Information Technologies, Vol.26 No.5, pp.5815-5849
  • Springer
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