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Joint Quantum Reinforcement Learning and Stabilized Control for Spatio-Temporal Coordination in Metaverse
  • Park, Soohyun ;
  • Chung, Jaehyun ;
  • Park, Chanyoung ;
  • Jung, Soyi ;
  • Choi, Minseok ;
  • Cho, Sungrae ;
  • Kim, Joongheon
Citations

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Publication Year
2024-01-01
Publisher
Institute of Electrical and Electronics Engineers Inc.
Citation
IEEE Transactions on Mobile Computing, Vol.23, pp.12410-12427
Keyword
Age-of-Informationmetaversequantum reinforcement learningsynchronization
Mesh Keyword
Age-of-informationAvatarLow delayMetaversesObserverQuantum ComputingQuantum reinforcement learningReinforcement learningsSpace constructions
All Science Classification Codes (ASJC)
SoftwareComputer Networks and CommunicationsElectrical and Electronic Engineering
Abstract
In order to build realistic metaverse systems, enabling high synchronization between physical-space and virtual meta-space is essentially required. For this purpose, this paper proposes a novel system-wide coordination algorithm for high synchronization under characteristics (i.e., highly realistic meta-space construction under the constraints of physical-space). The proposed algorithm consists of the following three stages. The first stage is quantum multi-agent reinforcement learning (QMARL)-based scheduling for low-delay temporal-synchronization using differentiated age-of-information (AoI) during data gathering in physical-space by observers for meta-space construction. This is beneficial for scalability according to action dimension reduction in reinforcement learning computation. The second stage is for creating virtual contents under delay constraints in meta-space based on the gathered data. When rendering regions that have received more user attention, avatar-popularity is considered for spatio-synchronization. Thus, a stabilized control mechanism is designed for time-average reality quality maximization for each region. The last stage is for caching based on avatar-popularity and AoI which can be helpful in constructing low-delay realistic meta-space. Furthermore, the concept of AoI is divided into two separate sub-concepts of physical AoI and virtual AoI such that the AoI in virtual meta-space can be thoroughly implemented.
Language
eng
URI
https://dspace.ajou.ac.kr/dev/handle/2018.oak/34242
DOI
https://doi.org/10.1109/tmc.2024.3407883
Fulltext

Type
Article
Funding
Thiswork was supported by the Institute of Information and Communications Technology Planning and Evaluation (IITP) funded by the KoreaMinistry of Science and ICT under Grant 2021-0-00467. Recommended for acceptance by A. Conti.
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Jung, Soyi정소이
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