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Joint Quantum Reinforcement Learning and Stabilized Control for Spatio-Temporal Coordination in Metaverse
  • Park, Soohyun ;
  • Chung, Jaehyun ;
  • Park, Chanyoung ;
  • Jung, Soyi ;
  • Choi, Minseok ;
  • Cho, Sungrae ;
  • Kim, Joongheon
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dc.contributor.authorPark, Soohyun-
dc.contributor.authorChung, Jaehyun-
dc.contributor.authorPark, Chanyoung-
dc.contributor.authorJung, Soyi-
dc.contributor.authorChoi, Minseok-
dc.contributor.authorCho, Sungrae-
dc.contributor.authorKim, Joongheon-
dc.date.issued2024-01-01-
dc.identifier.urihttps://dspace.ajou.ac.kr/dev/handle/2018.oak/34242-
dc.description.abstractIn order to build realistic metaverse systems, enabling high synchronization between physical-space and virtual meta-space is essentially required. For this purpose, this paper proposes a novel system-wide coordination algorithm for high synchronization under characteristics (i.e., highly realistic meta-space construction under the constraints of physical-space). The proposed algorithm consists of the following three stages. The first stage is quantum multi-agent reinforcement learning (QMARL)-based scheduling for low-delay temporal-synchronization using differentiated age-of-information (AoI) during data gathering in physical-space by observers for meta-space construction. This is beneficial for scalability according to action dimension reduction in reinforcement learning computation. The second stage is for creating virtual contents under delay constraints in meta-space based on the gathered data. When rendering regions that have received more user attention, avatar-popularity is considered for spatio-synchronization. Thus, a stabilized control mechanism is designed for time-average reality quality maximization for each region. The last stage is for caching based on avatar-popularity and AoI which can be helpful in constructing low-delay realistic meta-space. Furthermore, the concept of AoI is divided into two separate sub-concepts of physical AoI and virtual AoI such that the AoI in virtual meta-space can be thoroughly implemented.-
dc.description.sponsorshipThiswork was supported by the Institute of Information and Communications Technology Planning and Evaluation (IITP) funded by the KoreaMinistry of Science and ICT under Grant 2021-0-00467. Recommended for acceptance by A. Conti.-
dc.language.isoeng-
dc.publisherInstitute of Electrical and Electronics Engineers Inc.-
dc.subject.meshAge-of-information-
dc.subject.meshAvatar-
dc.subject.meshLow delay-
dc.subject.meshMetaverses-
dc.subject.meshObserver-
dc.subject.meshQuantum Computing-
dc.subject.meshQuantum reinforcement learning-
dc.subject.meshReinforcement learnings-
dc.subject.meshSpace constructions-
dc.titleJoint Quantum Reinforcement Learning and Stabilized Control for Spatio-Temporal Coordination in Metaverse-
dc.typeArticle-
dc.citation.endPage12427-
dc.citation.startPage12410-
dc.citation.titleIEEE Transactions on Mobile Computing-
dc.citation.volume23-
dc.identifier.bibliographicCitationIEEE Transactions on Mobile Computing, Vol.23, pp.12410-12427-
dc.identifier.doi10.1109/tmc.2024.3407883-
dc.identifier.scopusid2-s2.0-85194817407-
dc.identifier.urlhttp://ieeexplore.ieee.org/xpl/RecentIssue.jsp?puNumber=7755-
dc.subject.keywordAge-of-Information-
dc.subject.keywordmetaverse-
dc.subject.keywordquantum reinforcement learning-
dc.subject.keywordsynchronization-
dc.description.isoafalse-
dc.subject.subareaSoftware-
dc.subject.subareaComputer Networks and Communications-
dc.subject.subareaElectrical and Electronic Engineering-
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