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The effect of ocular dominance on decision making in a virtual environment
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Publication Year
2020-01-01
Journal
Advances in Intelligent Systems and Computing
Publisher
Springer
Citation
Advances in Intelligent Systems and Computing, Vol.1217 AISC, pp.671-676
Keyword
Eye dominanceEye-trackingHead-mounted displayHuman lateralityOcular dominanceVirtual environmentsVisual perception
Mesh Keyword
College studentsEye dominanceEye tracking devicesHead mounted displaysHuman lateralityHuman visual perceptionOcular dominanceRunning-in
All Science Classification Codes (ASJC)
Control and Systems EngineeringComputer Science (all)
Abstract
Human laterality is the preference of an individual to use one side of their body rather than the other. Ocular dominance, also known as eye dominance, is one type of laterality in that eye dominance affects human visual perception. This study explores how ocular human laterality is associated with decision making in determining one choice from the left or right and top or bottom. Two simple tasks are developed running in a virtual environment in which a user wears a head-mounted display and observes two 3D ball shape objects that one moves to the left and the other moves to the right side of their eyes. The user performs the same task as the direction of the ball movement is changed to up and down. An eye-tracking device is used to measure the users’ decision on the two tasks by tracking down their eye movements. A user study conducted with a total of 20 college students, ages ranged from 18 to 30 years old, revealed that there was a significant relationship between eye dominance and their decision making.
Language
eng
URI
https://aurora.ajou.ac.kr/handle/2018.oak/36557
https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85088745752&origin=inward
DOI
https://doi.org/10.1007/978-3-030-51828-8_88
Journal URL
http://www.springer.com/series/11156
Type
Conference
Funding
We appreciate all the voluntary participants for sharing their schedule and participating in the study. We thank Chloe Hks, Agathe Camille, Abhijith Prabhu, and Peter Wency Hernandaz for assisting with us on developing the VR app and running the study. We also thank Edison Smith for proofreading the manuscript. This work was supported by the Ajou University research fund.
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Suk, Haejung Image
Suk, Haejung석혜정
Department of Digital Media
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