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Study of Eye Gaze and Presence Effect in Virtual Reality
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Publication Year
2019-01-01
Journal
Communications in Computer and Information Science
Publisher
Springer Verlag
Citation
Communications in Computer and Information Science, Vol.1033, pp.446-449
Keyword
Eye trackingGazePresenceVR
Mesh Keyword
Eye-gazeGazeImmersive virtual environmentsPresence
All Science Classification Codes (ASJC)
Computer Science (all)Mathematics (all)
Abstract
This study explores the characteristics of eye gaze in an immersive virtual environment. The study investigated the eye gaze data of users by using VR stimuli and analyzing users’ concentration. The goal of the study was to investigate how eye movements are affected by the story of an animation. In the study, users’ level of concentration as well as presence effect were measured with 53 participants by analyzing their eye gaze movements and gaze fixations.
Language
eng
URI
https://aurora.ajou.ac.kr/handle/2018.oak/36409
https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85069697781&origin=inward
DOI
https://doi.org/10.1007/978-3-030-23528-4_60
Journal URL
http://www.springer.com/series/7899
Type
Conference
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Suk, Haejung Image
Suk, Haejung석혜정
Department of Digital Media
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