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to 10 of 3129 (Search time: 0.0 seconds).
A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden
oa mark
Jingili, Nuru;
Oyelere, Solomon Sunday;
Berghem, Simon Malmström;
Brännström, Robert;
Laine, Teemu H.
;
Lindqvist, Anna Karin;
Rutberg, Stina
2024-01-01
International Journal of Human-Computer Interaction
Taylor and Francis Ltd.
Game Design in Chinese as a Foreign Language
조덕흠
2011-08
The Graduate School, Ajou University
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players
oa mark
Laato, Samuli;
Islam, A. K.M.Najmul;
Laine, Teemu H.
2022-01-01
Behaviour and Information Technology, Vol.41, pp.1888-1904
Taylor and Francis Ltd.
Co-designing Digital Games Across the Boundary of Childhood and Youth
Havukainen, Martti;
Laine, Teemu H.
;
Kontkanen, Sini;
Järvikylä, Janne;
Sutinen, Erkki
2024-01-01
International Journal of Human-Computer Interaction
Taylor and Francis Ltd.
Nash bargaining approach for fair and efficient LTE-WiFi aggregation
oa mark
Kim, Dohoon;
Lee, Keunhee;
Kim, Jae Hoon
2019-01-01
IEEE Access, Vol.7, pp.117176-117187
Institute of Electrical and Electronics Engineers Inc.
Minerva: an Adaptive Game for Programming Education
LINDBERG, RENNY SHAUL NIMROD
2017-02
The Graduate School, Ajou University
확장성과 사용성에 중점을 둔 개선된 스크립트 시스템 디자인
김진현
2005
The Graduate School, Ajou University
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned
Laine, Teemu H.
;
Normark, Jorgen;
Lindvall, Helena;
Lindqvist, Anna Karin;
Rutberg, Stina
2020-12-01
IEEE Transactions on Games, Vol.12, pp.386-397
Institute of Electrical and Electronics Engineers Inc.
Theoretical analysis of integer programming models for the two-dimensional two-staged knapsack problem
oa mark
Kang, Suho;
Kim, Junyoung;
Joung, Seulgi
;
Lee, Kyungsik
2024-01-01
Optimization Letters
Springer Science and Business Media Deutschland GmbH
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29
SEO, HYUNGTAK
29
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21
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20
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