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Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO playersoa mark
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dc.contributor.authorLaato, Samuli-
dc.contributor.authorIslam, A. K.M.Najmul-
dc.contributor.authorLaine, Teemu H.-
dc.date.issued2022-01-01-
dc.identifier.urihttps://dspace.ajou.ac.kr/dev/handle/2018.oak/31948-
dc.description.abstractLocation-based games (LBGs) augment urban environments with virtual content turning them into a playground. The importance of understanding how different modes of play impact LBG players’ psychological well-being is emphasized by the enormous and constantly rising popularity of the genre. In this work, we use the two-factor theory of psychological well-being to investigate the associations between five constructs related to game mechanics and personality traits, and psychological well-being and fatigue. We test our proposed structural model with Finnish Pokémon GO players (N = 855). The results show deficient self-regulation and fear of missing out to be positively associated with gaming fatigue. Engagement with cooperative and individual game mechanics had a positive relationship with well-being. Competitive game mechanics were found to have a positive relationship with both well-being and fatigue. Finally, the overall playing intensity had a strong relationship with well-being, but no association with fatigue.-
dc.language.isoeng-
dc.publisherTaylor and Francis Ltd.-
dc.subject.meshDeficient self-regulations-
dc.subject.meshEmpirical studies-
dc.subject.meshLocation based games-
dc.subject.meshPersonality traits-
dc.subject.meshPsychological well-being-
dc.subject.meshStructural modeling-
dc.subject.meshTwo-factor theories-
dc.subject.meshUrban environments-
dc.titlePlaying location-based games is associated with psychological well-being: an empirical study of Pokémon GO players-
dc.typeArticle-
dc.citation.endPage1904-
dc.citation.startPage1888-
dc.citation.titleBehaviour and Information Technology-
dc.citation.volume41-
dc.identifier.bibliographicCitationBehaviour and Information Technology, Vol.41, pp.1888-1904-
dc.identifier.doi10.1080/0144929x.2021.1905878-
dc.identifier.scopusid2-s2.0-85103534629-
dc.identifier.urlwww.tandf.co.uk/journals/titles/0144929X.asp-
dc.subject.keywordfatigue-
dc.subject.keywordfear of missing out-
dc.subject.keywordLocation-based games-
dc.subject.keywordpervasive games-
dc.subject.keywordPokémon GO-
dc.subject.keywordwell-being-
dc.description.isoatrue-
dc.subject.subareaDevelopmental and Educational Psychology-
dc.subject.subareaArts and Humanities (miscellaneous)-
dc.subject.subareaSocial Sciences (all)-
dc.subject.subareaHuman-Computer Interaction-
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