Ajou University repository

Entertainment Computing
ISSN
  • E1875-953X
  • P1875-9521
Publisher

Elsevier BV

Listed on
(Coverage)

JCR2018-2023

SJR2010-2020;2022-2023

CiteScore2011-2023

SCIE2018-2024

CC2018-2024

SCOPUS2017-2024

Active
Active

based on the information

  • SCOPUS:2024-10
Country
ENGLAND
Aime & Scopes
Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal. Specific areas of interest include: /// Computer, video, console and internet games /// Cultural computing and cultural issues in entertainment /// Digital new media for entertainment /// Entertainment robots and robot like applications /// Entertainment technology, applications, application program interfaces, and entertainment system architectures /// Human factors of entertainment technology /// Impact of entertainment technology on users and society /// Integration of interaction and multimedia capabilities in entertainment systems /// Interactive television and broadcasting /// Interactive art and entertainment /// Methodologies, paradigms, tools, and software/hardware architectures for supporting entertainment applications /// Mixed, augmented and virtual reality systems for entertainment /// New genres of entertainment technology /// Serious Games used in education, training, and research /// Simulation/gaming methodologies used in education, training, and research /// Social media for entertainment
Article List

Showing results 1 to 1 of 1

Personalizing empathy training with immersive virtual reality games: Development and user experience study
  • 2025-09-01
  • Entertainment Computing, Vol.55
  • Elsevier B.V.
1