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Joint Movement and User Association of UAV-BS for Indoor User Service: A Multi-Agent Deep Reinforcement Learning Approach
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dc.contributor.authorKim, Tae Yoon-
dc.contributor.authorAhn, Yujeong-
dc.contributor.authorLee, Jaeyeol-
dc.contributor.authorKim, Jae Hyun-
dc.date.issued2025-01-01-
dc.identifier.urihttps://aurora.ajou.ac.kr/handle/2018.oak/38574-
dc.identifier.urihttps://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=105005141470&origin=inward-
dc.description.abstractThis paper investigates the joint optimization of movement and user association for multiple UAV base stations (UAV-BSs) to provide emergency services to indoor users. In this paper, we propose a multi-agent deep Q-network (MADQN) reinforcement learning algorithm to address this problem. Moreover, we apply a self-attention mechanism to achieve the objective more effectively. Simulation results demonstrate that the proposed algorithm outperforms conventional algorithms, such as random action and MADQN without a self-attention mechanism.-
dc.description.sponsorshipThis work was partly supported by the National Research Foundation of Korea(NRF) grant funded by the Korea government(MSIT) (No. RS-2024-00359330, Design of Low Earth Orbit Satellite Communication System) and Institute of Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government (MSIT) (No. RS-2022-II220704, Development of 3D-NET Core Technology for High-Mobility Vehicular Service).-
dc.language.isoeng-
dc.publisherInstitute of Electrical and Electronics Engineers Inc.-
dc.subject.meshAerial vehicle-
dc.subject.meshAttention mechanisms-
dc.subject.meshIndoor user-
dc.subject.meshJoint movement-
dc.subject.meshMulti agent-
dc.subject.meshMulti-agent deep Q-network-
dc.subject.meshSelf-attention mechanism-
dc.subject.meshUnmanned aerial vehicle base station-
dc.subject.meshUser associations-
dc.subject.meshUser services-
dc.titleJoint Movement and User Association of UAV-BS for Indoor User Service: A Multi-Agent Deep Reinforcement Learning Approach-
dc.typeConference-
dc.citation.conferenceDate2025.01.10.~2025.01.13.-
dc.citation.conferenceName22nd IEEE Consumer Communications and Networking Conference, CCNC 2025-
dc.citation.edition2025 IEEE 22nd Consumer Communications and Networking Conference, CCNC 2025-
dc.citation.titleProceedings - IEEE Consumer Communications and Networking Conference, CCNC-
dc.identifier.bibliographicCitationProceedings - IEEE Consumer Communications and Networking Conference, CCNC-
dc.identifier.doi10.1109/ccnc54725.2025.10975879-
dc.identifier.scopusid2-s2.0-105005141470-
dc.identifier.urlhttps://ieeexplore.ieee.org/xpl/conhome/9700484/proceeding-
dc.subject.keywordindoor user-
dc.subject.keywordmulti-agent deep Q-network (MADQN)-
dc.subject.keywordself-attention mechanism-
dc.subject.keywordUnmanned aerial vehicle base station (UAV-BS)-
dc.type.otherConference Paper-
dc.identifier.pissn23319860-
dc.subject.subareaArtificial Intelligence-
dc.subject.subareaComputer Networks and Communications-
dc.subject.subareaComputer Vision and Pattern Recognition-
dc.subject.subareaElectrical and Electronic Engineering-
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Kim, Jae-Hyun김재현
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