<?xml version="1.0" encoding="utf-8" standalone="no"?>
<dublin_core schema="dc">
  <dcvalue element="contributor" qualifier="author">김세나</dcvalue>
  <dcvalue element="contributor" qualifier="author">문익현</dcvalue>
  <dcvalue element="contributor" qualifier="author">김경일</dcvalue>
  <dcvalue element="contributor" qualifier="author">최원일</dcvalue>
  <dcvalue element="contributor" qualifier="author">김태훈</dcvalue>
  <dcvalue element="date" qualifier="issued">2025-04</dcvalue>
  <dcvalue element="identifier" qualifier="issn">1598-4540</dcvalue>
  <dcvalue element="identifier" qualifier="uri">https:&#x2F;&#x2F;aurora.ajou.ac.kr&#x2F;handle&#x2F;2018.oak&#x2F;36206</dcvalue>
  <dcvalue element="description" qualifier="abstract">본&#x20;연구는&#x20;성격에&#x20;따라&#x20;게임의&#x20;커스터마이징&#x20;중요성&#x20;인식에&#x20;미치는&#x20;영향과&#x20;이를&#x20;매개하는&#x20;요인을&#x20;분석하였다.&#x20;HEXACO&#x20;모형을&#x20;기반으로&#x20;분석한&#x20;결과,&#x20;중요성&#x20;인식은&#x20;성격별로&#x20;차이가&#x20;있으며&#x20;자기조절모드(RFM)&#x20;중&#x20;평가모드와&#x20;자기통제력의&#x20;영향도&#x20;받는&#x20;것으로&#x20;나타났다.&#x20;커스터마이징&#x20;중요성에&#x20;대해,&#x20;정서성은&#x20;평가모드가&#x20;매개하고,&#x20;외향성은&#x20;게임&#x20;실력이&#x20;우수하다고&#x20;느끼는&#x20;것이&#x20;매개하며,&#x20;원만성은&#x20;게임&#x20;스토리&#x20;중시성이&#x20;매개하는&#x20;것으로&#x20;나타났다.&#x20;성실성은&#x20;커스터마이징을&#x20;중시하지만,&#x20;자기통제력이&#x20;높을&#x20;경우&#x20;이를&#x20;자제하는&#x20;부분매개모형이&#x20;나타났다.</dcvalue>
  <dcvalue element="language" qualifier="iso">Kor</dcvalue>
  <dcvalue element="publisher" qualifier="none">한국게임학회</dcvalue>
  <dcvalue element="title" qualifier="none">HEXACO&#x20;성격과&#x20;평가모드&#x20;성향이&#x20;게임&#x20;커스터마이징&#x20;중요성&#x20;인식에&#x20;미치는&#x20;영향</dcvalue>
  <dcvalue element="title" qualifier="alternative">The&#x20;Influence&#x20;of&#x20;HEXACO&#x20;Personality&#x20;and&#x20;Assessment&#x20;Mode&#x20;Traits&#x20;on&#x20;The&#x20;Perceived&#x20;Importance&#x20;of&#x20;Game&#x20;Customization</dcvalue>
  <dcvalue element="type" qualifier="none">Article</dcvalue>
  <dcvalue element="citation" qualifier="endPage">76</dcvalue>
  <dcvalue element="citation" qualifier="number">2</dcvalue>
  <dcvalue element="citation" qualifier="startPage">61</dcvalue>
  <dcvalue element="citation" qualifier="title">한국게임학회&#x20;논문지</dcvalue>
  <dcvalue element="citation" qualifier="volume">25</dcvalue>
  <dcvalue element="identifier" qualifier="bibliographicCitation">한국게임학회&#x20;논문지,&#x20;Vol.25&#x20;No.2,&#x20;pp.61-76</dcvalue>
  <dcvalue element="subject" qualifier="keyword">HEXACO</dcvalue>
  <dcvalue element="subject" qualifier="keyword">Charcter&#x20;Customizing</dcvalue>
  <dcvalue element="subject" qualifier="keyword">RFM</dcvalue>
  <dcvalue element="subject" qualifier="keyword">Self-control</dcvalue>
  <dcvalue element="subject" qualifier="keyword">HEXACO</dcvalue>
  <dcvalue element="subject" qualifier="keyword">Charcter&#x20;Customizing</dcvalue>
  <dcvalue element="subject" qualifier="keyword">자기조절모드</dcvalue>
  <dcvalue element="subject" qualifier="keyword">자기통제</dcvalue>
  <dcvalue element="type" qualifier="other">Article</dcvalue>
</dublin_core>
