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<dublin_core schema="dc">
  <dcvalue element="contributor" qualifier="author">김기훈</dcvalue>
  <dcvalue element="contributor" qualifier="author">이우석</dcvalue>
  <dcvalue element="contributor" qualifier="author">오규환</dcvalue>
  <dcvalue element="date" qualifier="issued">2019-06</dcvalue>
  <dcvalue element="identifier" qualifier="issn">1598-4540</dcvalue>
  <dcvalue element="identifier" qualifier="uri">https:&#x2F;&#x2F;aurora.ajou.ac.kr&#x2F;handle&#x2F;2018.oak&#x2F;35023</dcvalue>
  <dcvalue element="description" qualifier="abstract">가상현실과&#x20;동작인식&#x20;기술을&#x20;기반으로&#x20;한&#x20;기능성&#x20;게임은&#x20;물리치료를&#x20;위한&#x20;분야에&#x20;적용되어&#x20;상당한&#x20;긍정적&#x20;효과를&#x20;보여주고&#x20;있다.&#x20;기존의&#x20;개발된&#x20;게임&#x20;기반&#x20;물리치료&#x20;시스템은&#x20;재활이&#x20;필요한&#x20;환우보다는&#x20;건강한&#x20;일반인을&#x20;대상으로&#x20;적용되어&#x20;왔다.&#x20;본&#x20;논문에서는&#x20;어깨&#x20;손상&#x20;환자의&#x20;현재&#x20;상태를&#x20;측정하여&#x20;적절한&#x20;강도의&#x20;운동을&#x20;제안하는&#x20;자가&#x20;재활&#x20;기능성&#x20;게임을&#x20;제안한다.</dcvalue>
  <dcvalue element="language" qualifier="iso">Kor</dcvalue>
  <dcvalue element="publisher" qualifier="none">한국게임학회</dcvalue>
  <dcvalue element="title" qualifier="none">어깨손상&#x20;환자의&#x20;자가&#x20;재활을&#x20;위한&#x20;기능성&#x20;게임&#x20;연구</dcvalue>
  <dcvalue element="title" qualifier="alternative">A&#x20;Research&#x20;on&#x20;Serious&#x20;Game&#x20;for&#x20;Self-Rehabilitation&#x20;of&#x20;Patients&#x20;with&#x20;Shoulder&#x20;injury</dcvalue>
  <dcvalue element="type" qualifier="none">Article</dcvalue>
  <dcvalue element="citation" qualifier="endPage">100</dcvalue>
  <dcvalue element="citation" qualifier="number">3</dcvalue>
  <dcvalue element="citation" qualifier="startPage">87</dcvalue>
  <dcvalue element="citation" qualifier="title">한국게임학회&#x20;논문지</dcvalue>
  <dcvalue element="citation" qualifier="volume">19</dcvalue>
  <dcvalue element="identifier" qualifier="bibliographicCitation">한국게임학회&#x20;논문지,&#x20;Vol.19&#x20;No.3,&#x20;pp.87-100</dcvalue>
  <dcvalue element="subject" qualifier="keyword">가상현실</dcvalue>
  <dcvalue element="subject" qualifier="keyword">동작인식</dcvalue>
  <dcvalue element="subject" qualifier="keyword">재활치료</dcvalue>
  <dcvalue element="subject" qualifier="keyword">기능성게임</dcvalue>
  <dcvalue element="subject" qualifier="keyword">Virtual&#x20;Reality</dcvalue>
  <dcvalue element="subject" qualifier="keyword">Motion&#x20;Recognition</dcvalue>
  <dcvalue element="subject" qualifier="keyword">Rehabilitation</dcvalue>
  <dcvalue element="subject" qualifier="keyword">Serious&#x20;Game</dcvalue>
  <dcvalue element="type" qualifier="other">Article</dcvalue>
</dublin_core>
