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to 10 of 5332 (Search time: 0.0 seconds).
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players
oa mark
Laato, Samuli;
Islam, A. K.M.Najmul;
Laine, Teemu H.
2022-01-01
Behaviour and Information Technology, Vol.41, pp.1888-1904
Taylor and Francis Ltd.
Learning history with location-based applications: An architecture for points of interest in multiple layers
oa mark
Laato, Samuli;
Rauti, Sampsa;
Laato, Antti;
Laine, Teemu H.
;
Sutinen, Erkki;
Lehtinen, Erno
2021-01-01
Sensors (Switzerland), Vol.21, pp.1-15
MDPI AG
Game Design in Chinese as a Foreign Language
조덕흠
2011-08
The Graduate School, Ajou University
Co-designing Digital Games Across the Boundary of Childhood and Youth
Havukainen, Martti;
Laine, Teemu H.
;
Kontkanen, Sini;
Järvikylä, Janne;
Sutinen, Erkki
2024-01-01
International Journal of Human-Computer Interaction
Taylor and Francis Ltd.
Co-design of mini games for learning computational thinking in an online environment
oa mark
Agbo, Friday Joseph;
Oyelere, Solomon Sunday;
Suhonen, Jarkko;
Laine, Teemu H.
2021-09-01
Education and Information Technologies, Vol.26, pp.5815-5849
Springer
A Comprehensive Review Based on the Game Theory with Energy Management and Trading
oa mark
Yarar, Nurcan;
Yoldas, Yeliz;
Bahceci, Serkan;
Onen, Ahmet;
Jung, Jaesung
2024-08-01
Energies, Vol.17
Multidisciplinary Digital Publishing Institute (MDPI)
Minerva: an Adaptive Game for Programming Education
LINDBERG, RENNY SHAUL NIMROD
2017-02
The Graduate School, Ajou University
A Study on the Maladaptive Cognitions about Gaming in High-Risk Gamers of Elementary School Students
유승민
2021-02
The Graduate School, Ajou University
스마트폰에서 위치기반 서비스에 관한 연구 : 동물원 적용사례를 중심으로
김재원
2011-02
The Graduate School, Ajou University
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