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to 10 of 1734 (Search time: 0.0 seconds).
Game Design in Chinese as a Foreign Language
조덕흠
2011-08
The Graduate School, Ajou University
Co-designing Digital Games Across the Boundary of Childhood and Youth
Havukainen, Martti;
Laine, Teemu H.
;
Kontkanen, Sini;
Järvikylä, Janne;
Sutinen, Erkki
2024-01-01
International Journal of Human-Computer Interaction
Taylor and Francis Ltd.
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players
oa mark
Laato, Samuli;
Islam, A. K.M.Najmul;
Laine, Teemu H.
2022-01-01
Behaviour and Information Technology, Vol.41, pp.1888-1904
Taylor and Francis Ltd.
Minerva: an Adaptive Game for Programming Education
LINDBERG, RENNY SHAUL NIMROD
2017-02
The Graduate School, Ajou University
A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden
oa mark
Jingili, Nuru;
Oyelere, Solomon Sunday;
Berghem, Simon Malmström;
Brännström, Robert;
Laine, Teemu H.
;
Lindqvist, Anna Karin;
Rutberg, Stina
2024-01-01
International Journal of Human-Computer Interaction
Taylor and Francis Ltd.
Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation
Jeon, Hayoung;
Jun, Yumi;
Laine, Teemu H.
;
Kim, Eunha
2024-02-01
Education and Information Technologies, Vol.29, pp.1559-1590
Springer
강화학습 기반의 에이전트를 사용한 MMORPG 환경에서의 밸런싱 지원 도구 연구
이광호
2010-08
The Graduate School, Ajou University
역사 교육을 위한 게임 디자인 연구
장진
2012-02
The Graduate School, Ajou University
A Game Theoretic IDPS for RPL-Networked Low Power Lossy Network with Energy Limitation
Ting Miao
2014-08
The Graduate School, Ajou University
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12
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